

It’s not unlike the style of library you might find on a Japanese rhythm arcade cabinet, although bereft of any famous Vocaloid or anime songs (barring a few notes from “Senbonzakura” that appear rather shamelessly in one tune).įor the entry price of only $2.99, Muse Dash offers 40 songs, unlockable through a generally fast-paced progression system. On the whole, however, the song selections cater quite well to rhythm gaming frenzy, with strongly-defined beats and melodies that are addictive both for listening and playing. Not every song is perfect on the highest difficulty, as slower options might feel more properly mapped with less notes flying by. The different girls you unlock to play as each offer unique animations and individual abilities that can help buff your specific playstyle. The aesthetics are excellent, with vivid colors and snappy, fluid movement that helps both your eyes and inputs stay on track as the game ramps up. These more challenging options are where Muse Dash truly begins to shine.

Beyond that, clearing Hard attempts with enough accuracy to receive the top grade of S unlocks Master level versions of the tunes that add even more sophisticated flurries of notes and rhythms. Muse Dash ranks difficulties on a scale of one to ten, and the game gets more intense once you reach songs where the Hard options clock in at a six or above. As soon as you get the hang of the game, there won’t be any worry about failing out of the Hard attempts. The challenge of the game comes from the rhythm itself, not from building the muscle memory for a convoluted control scheme.Įach song initially unlocks with an Easy and Hard difficulty, and unless this is your first rhythm game, there’s no real need to try the Easy ones. The simplicity is unsurprising, given the mobile origins, but it isn’t a bad thing in any way. The small number of more advanced moves-holding notes, hitting both upper and lower paths simultaneously, and spamming boss enemies with rapid attacks-build on these two basic ones. One button performs a regular ground attack to hit incoming enemy notes, and another offers a jump strike to take care of the upper note path. The gameplay is built around side-scrolling running and jumping, not unlike the indie icon Bit.Trip Runner, but Muse Dash avoids complicating the platforming elements in order to hone in on the rhythm ones. Unlike some of the most popular phone rhythm games-the excellent Cytus, for example, or the veteran Tap Tap Revenge-the basic system of Muse Dash feels completely fluid on a keyboard or gamepad. Surprisingly, however, the Steam release passes the first basic test for a port of a mobile game-it doesn’t feel like it would have been more at home on a small touch screen.
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Network (also behind the cross-platform release of ICEY and the mobile port of To the Moon) first brought the PeroPeroGames title to iOS and Android a year ago. Despite this recent release, Muse Dash is not an entirely new game.
